Pizza Delivery Game
Overview
This project represents the first project that I would consider a game in my game development journey. It was made using a tutorial on Udemy and assets provided by the online course. The game is a small top-down car game, driving around the map and delivering “pizzas”.
Technologies Used
The game was made using Unity 2022.3.34f1
Gameplay
- The premise of the game is to move the car around the map picking up pizzas (blue boxes) and delivering them to a person (red circle).
- The game uses colliders set to triggers to represent the pizzas and the person you deliver the pizza to.
- While the car is empty is is shaded red. Once a pizza has been acquired it turns to blue.
- The orange elipse is used as a speed bump that makes the car drive slower. The car will continue to drive slow until it hits an object (e.g. a house).
- The green triangle indicates a speed boost which increases the speed of the car.
- there are currently only 3 pizza boxes in the game and once they have been delivered the game is complete.
Development Process
This project is a demo project that showcases my introduction to the fundamentals of Unity. Using an online course explaining the key concepts and supplied assets, I was able to put together this project.
Reflection and Next Steps
Some of the key concepts covered in this project were:
- Variables
- If statements
- Triggers
- Colliders
- Componants
- Referencing
- Using serialized field in scripts